Hello
I'm giving the new fur tools a spin on a deforming mesh and the results are good but twitchy. The guide hairs are flipping and twitching all over the place. Is there a best practice for getting nice fur results on an animated mesh? The mesh has UV's, normals and rest position setup. There are no topology changes going on. It's just a sphere with an animated mountain SOP on it. I can't think of any other information the fur tool might need to get smooth results.
Any help or general advice on this would be greatly appreciated.
Twitchy Fur - What's the solution?
2204 1 1- Sam Howell
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