Hi everione! Which is the best way to copy dynamic objects? I have a simulation of wires, now I need to transfer this simulation to polygonal geometry. Which way is the best? Wire capture and Wire Deform in For-Each Subnetwork? Using PolyWire as lattice? Another way? Polygonal geometry is huge (each ~500k points).
How do I make instances of deformable geometry with deformer (wire, lattice, …) on the surface of the animated object? I want to do, for example “hair” with a custom geometry, or algae. They should be copied in the animated surface to have minimal memory usage.