I'm making a beaded curtains, I need to attach the beads and a tube to the curves. I tried copying the Geo onto the lines, but it doesn't seem to stick to it. How do i skin/attach the geometry to the curves so that I can render it out, or send the simulation to maya as cache?
The network view shows how I made the line and the spheres.
How to stick geo to simulated wires so it stays with it during simulation
1931 1 1- DarkPolygon
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- Lukas Stolarski
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Hi. You can add PolyWire in Sops, just after you import your sim.
To add stuff to the points, for example small boxes, you can just use Copy SOP.
To make the lines more smooth you can convert to NURBS Curve after importing your sim and then Resample.
After that PolyWire, as mentioned, or in Redshift you can render as strands
This in new stuff for me, just learned it
Also, check the old tutorial from Ari Danesh, at about 1 hour mark:
https://vimeo.com/81414364 [vimeo.com]
Good luck
To add stuff to the points, for example small boxes, you can just use Copy SOP.
To make the lines more smooth you can convert to NURBS Curve after importing your sim and then Resample.
After that PolyWire, as mentioned, or in Redshift you can render as strands
This in new stuff for me, just learned it
Also, check the old tutorial from Ari Danesh, at about 1 hour mark:
https://vimeo.com/81414364 [vimeo.com]
Good luck
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