How to achieve this sort of control over soft bodies?

   2486   1   0
User Avatar
Member
14 posts
Joined: Jan. 2017
Offline
I came across an interesting (and NSFW) video on vimeo: https://vimeo.com/channels/staffpicks/244052622 [vimeo.com]

I'm wondering how they're achieving this kind of control over soft bodies?

for ex. the slow dragging of the head across the floor.. or all of the heads floating around in the tank?

I've been able to achieve some animation of soft bodies by constraining a patch of points on my solid object, via target constraint, attaching a transform node(to the trail node within my solid OBJ), rest node to that, and pointing to the rest node as the soft bodies target deformation. That way i can enter expressions into the translate parameters. something like “sin($F*12)*.8” (I'm really new to Houdini, so i hope that made sense lol)

So is it a matter of learning dif expressions? if so, could someone point me to a helpful tutorial? Is there a different way to drive soft body objects like this? (other than constraining points and animating them)

Any help would be appreciated.
Edited by notalk - Dec. 5, 2017 17:12:42
User Avatar
Member
14 posts
Joined: Jan. 2017
Offline
Never mind. I just discovered the “Drive Simulation” tab in the shelf tools.. *facepalm*
Edited by notalk - Dec. 6, 2017 04:48:50
  • Quick Links