I have a box positioned at the origin. I have another object which is completely free to move around and orbit the box in all directions. I want the box at the origin to rotate and face the object in orbit, but to constrain it so it only rotates around the Y-axis.
Using Look At causes the box to rotate in all three axes, which isn't what I want.
here is an approach using the wrangle, but it I think it can be done easier/faster. For example it isn't necessary to calculate the transformation matrix for each point again.