point vop ramp doesn't output colors
6152 6 0- olivierth
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- mestela
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I thought you might have to cast ptnum to a float, but works fine here.
Attached a hip if you want to compare against your setup.
For the record, that method won't work so well if you have multiple curves. A more reliable method is to generate uvs, either with a uvtextures op in ‘rows and columns’ mode, or a resample sop with everything turned off, apart from ‘curve u attribute’.
They're in the hip too.
-matt
Attached a hip if you want to compare against your setup.
For the record, that method won't work so well if you have multiple curves. A more reliable method is to generate uvs, either with a uvtextures op in ‘rows and columns’ mode, or a resample sop with everything turned off, apart from ‘curve u attribute’.
They're in the hip too.
-matt
- olivierth
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Hi mestela!
Thanks for the detailed example! As a noob, I really appreciate it!
I'm a little confused. On the example where you tried my approach, your ramp contains a gradient from black to white and the viewport result is green to red….?! I also copied your ramp into my scene to replace mine and it's still black…
The multiple curve thing is good to keep in mind!
Thanks!
Thanks for the detailed example! As a noob, I really appreciate it!
I'm a little confused. On the example where you tried my approach, your ramp contains a gradient from black to white and the viewport result is green to red….?! I also copied your ramp into my scene to replace mine and it's still black…
The multiple curve thing is good to keep in mind!
Thanks!
- olivierth
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- sepu
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- olivierth
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- tamte
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