I am trying to capture or paint weights to my model in Houdini 16
I am using the new Autorig system
So basically I followed Houdini 16 Masterclass - Autorig Tools Overview on Vimeo
Sadly the author does not go into the detail of how to adjust the weights
where there are some problems
He just setups up the autorig and thats it
But what if you want to refine eeach weights of the bones in Houdini 16?
In the old Houdini tutorials, people were showing how to capture weights
But it seems the new Houdini 16 Autorig is using a different system
Please any help will be appreciated

