particle problem.
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- newPeak
- Member
- 83 posts
- Joined: Dec. 2005
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How to let instance object's direction match the particle's velocity direction.
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- lynch_ppl
- Member
- 176 posts
- Joined: July 2005
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add a point SOP to the particles and add normals…set to $VX $VY $VZ
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- newPeak
- Member
- 83 posts
- Joined: Dec. 2005
- Offline
Thank your tip,I have achieved the effect!
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- newPeak
- Member
- 83 posts
- Joined: Dec. 2005
- Offline
I discover a problem. When use a creep pop,the direction can't match.
(I had added a normal for particle point)