(*usually because at one point there were no shadows when the intensity was all zeros or all ones, non whole numbers in between worked with inverted intensity.)
It started when experimenting with shadows colors in the Pyro Shader vs shadow colors on the (one Distant) light. At one point the shadows disappeared despite the black shadow color, that is when the inverse started. I restored factory defaults which appeared to work but the problem returned upon reopening the file. Then it got weird.
Now when I create a new Pyro Shader it loads with the default Shadow Color set to white (1,1,1) and the shadow intensity inverted. Nothing restores the norm shadow color behavior (unless I have it backwards, but that would be pretty counter intuitive to shadow darkness inverse to the shadow color darkness. )
I have updated Houdini, deleted all versions and reinstalled the latest. The problem persists, even in a file started from scratch. A search for this problem shows nothing… what is happening with the Pyro Shadows??? How could a problem that started in a previous version survive the reinstalls and update? Is it a bug or did I break/miss something?
Attaching the test file and an image showing rendering of black non shadows, shadows do appear with lighter shadow color.