RBD Houdini to Maya (Arnold) workflow

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Hello everyone, I am currently having some trouble exporting my RBD simulations from Houdini to Maya, rendering with Arnold. Namely with UVs and motion blur. Although I have uv and v attributes, none of them transfer correctly, uvs are lost and motion blur looks streaky in some frames. I recall having no problem with voronoi fractures but this time I am using booleans to generate the fractured pieces.

I have tried using both .ass files and alembics with no luck.

I am curious to hear about your workflows.

Thanks in advanced.
David.
David Adan
VFX Artist/Compositor
Studio 3D
www.studio3d.mx
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Bad poly and unwanted points are the bi-product of Boolean tool. Which creates problem while exporting geo. Use clean node for cleaning your geo before exporting.

Thanks
Manish Sharma
FX TD
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