Hello everyone, I am currently having some trouble exporting my RBD simulations from Houdini to Maya, rendering with Arnold. Namely with UVs and motion blur. Although I have uv and v attributes, none of them transfer correctly, uvs are lost and motion blur looks streaky in some frames. I recall having no problem with voronoi fractures but this time I am using booleans to generate the fractured pieces.
I have tried using both .ass files and alembics with no luck.
I am curious to hear about your workflows.
Thanks in advanced.
David.
RBD Houdini to Maya (Arnold) workflow
1921 1 1- david_adan
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- manishfx
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