How do I render Pyro sims with better quality?

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So, I've built an explosion sim within Houdini that I need to render, but whenever I look at the sim through the render view it just doesn't have the volume, the lighting and detail that I can see in the normal view. The division is set to 0.01, the density scale is high enough to give some volume to the sim and the lighting is exactly how I want it, but I can't seem to figure out how to maintain that look into the render. Thanks for any advice!
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