Hi,
There's a bug in the plugin when importing tiled landscape layers. The min/max value for each layer is calculated per tile, rather than using the entire landscape. This generates different value ranges between the tiles, resulted in inconsistent layer values across the board. It should be changed to calculate the range from the entire landscape, like how the height data is handled.
UE4 plugin bug when importing tiled landscape
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- dpernuit
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- devourapples
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