UE4 plugin bug when importing tiled landscape

   2092   4   0
User Avatar
Member
6 posts
Joined: Sept. 2018
Offline
Hi,

There's a bug in the plugin when importing tiled landscape layers. The min/max value for each layer is calculated per tile, rather than using the entire landscape. This generates different value ranges between the tiles, resulted in inconsistent layer values across the board. It should be changed to calculate the range from the entire landscape, like how the height data is handled.
Edited by 991060 - Oct. 18, 2018 20:07:00
User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Hi,

Thanks for bringing that to us, that's indeed a bug!
Please do submit a bug for that to get proper tracking on it.

I'll post an update here once it's fixed.
User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
Hi,

This should be fixed in tomorrow's daily build.
User Avatar
Member
2 posts
Joined: May 2018
Offline


With 17.0.382 I still get visible seams between my tiled landscapes. I dont think the issue is resolved.

Single channel PNG 16 bit export, terrain size is 2020m x 2020m and tile size is 505x505.
User Avatar
Staff
534 posts
Joined: Sept. 2016
Offline
The issue mentionned above is different, as it concerns tiled landscape imported by the plugin, not images exported by the HF output node.

As I've replied on your other topic, these seems are caused by HF_Output not having the option to add a overlap to tiles.
  • Quick Links