Delete faces not visible to direction.

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Hey guys,

Still learning, and new question regarding deleting primitives that are not visible from above. Note: I don't want camera(angle) culling. I just want to delete everything not visible from above. Here's an image illustrating it. Test case would be two deformed grids. *Typo in img: RayY*
Edited by joostjordens - Oct. 31, 2018 09:31:39

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houdini_question.jpg (157.7 KB)

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Ray SOP might do the trick for you.

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Remove not visible.hiplc (114.6 KB)

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Thank you @BabaJ! That's definitely an useful tool. However I'm still curious how I can create a group selection for faces that are not visible to a certain projection. For my specific example (image) I want to preserve the normal as is in the merge node, but I want to get rid of the geometry underneath for optimization purposes. Cheers!
Edited by joostjordens - Oct. 31, 2018 15:08:42

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Ray Sop has tick option to select “Intersect Farthest Surface”,

so then after you put down a group node.

Also has “Import Attributes from Hits” option too.
Edited by BabaJ - Oct. 31, 2018 16:08:02
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