Growing a group ?

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Hey guys,

So I am slicing a mesh using Voronoi fracture + a line as the points input. The voronoi node generates a group for the inside primitives, that I would like to expand/grow to maybe 1, or 2 primitive loops. The idea behind this, is to then use that group to apply the rbdinteriordetail node to this new group, and have detail on not only was the original ‘'inside’' group, but also surrounding it.

What would be the best way to do this ?

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There's a node called group expand in the game developement toolset.

Or if you do it yourself:

use “group promote” node and promote the group to points.

Then add another group promote node, and promote it back to prims (DON'T check “include only elements entirely contained in Original group”)
Edited by Andr - Nov. 6, 2018 15:47:36
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Thank you so much Andr, works like a charm !
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