RBD FBX import to UE4 display issue?

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I exported a simple rbd simulation from houdini to UE4,everything is work except the diplay(In Unity,it's display right).Is that because normal or hard edge?
In houdini




In UE4
Edited by jerryace - Nov. 8, 2018 04:38:32

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Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.

To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)

Paul
Paul Ambrosiussen
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Ambrosiussen
Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.

To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)

Paul
Thank you Ambrosiussen!I'll try again follow your suggestion.
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Ambrosiussen
Hi, that probably has to do with your normals. What shading mode are you using inside Houdini? Try setting it to smooth shaded, which should give you a more accurate preview.

To fix your issue in Unreal, make sure you have correct Vertex normals in Houdini before exporting. (create these before your geometry goes into your simulation)

Paul
The shading model in that picture is flat shaded
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This is display in Houdini.N is on vertex now ,How can I fix this normal?

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