Deleting HDA- Modifiers that are instanced on multiple objects crashes 3Ds.

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Joined: July 2013
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Hello,
I've just had my first go with Houdini Engine and 3Ds Max.

Man you guys did a fantastic Job! Thank you for really thinking the way of implementation through!

One thing I've noticed though is when I instance a HDA-Modifier (i.e. he_polyreduce.hda, from the examples) from one object to another and then delete the modifier on the original Object, it crashes 3Ds max.

So, create 2 spheres, apply “he_polyreduce.hda” modifier to one of the spheres, instance the modifier to the second Sphere (this works btw. I was thrilled) then delete the modifier on the first sphere and max crashes.

I just wanted to let you know.
Thanks again for doing all this! It's a fantastic implementation into Max.
-Robert
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Thank you for the very kind words!

Also thank you for reporting this issue. I will log it and investigate the problem.
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