Whitehairs problem in Houdini 17

   1982   3   1
User Avatar
Member
8 posts
Joined: April 2017
Offline
Somehow I can't seem to get the whitehairs in Houdini 17 to work
Had no problems at all in 16.

Here you san see the whitehair masks (witch seems to be 100% correct in the hairgen node)



In the hair shader “whitehairs” is turned on, but every time i render it makes ALL the hairs white
somehow it seems to miss the integer mask completely.
I might be missing something here (but in Houdini 16 I never had this problem before)


Anybody any idea what might be wrong here?
Edited by Film1234 - Nov. 18, 2018 05:02:31

Attachments:
H17_whitehair_picture2.JPG (232.5 KB)
H17_whitehair_picture1.JPG (183.8 KB)

User Avatar
Member
26 posts
Joined: Jan. 2016
Offline
The same problem to me.
The reason is that it set the whitehair attribute of all prim to 1.You could set a custom whitehair attribute before the guidemask and set value to 1.Houdini will force refresh this attribute.

But I think it's a little bug.Hope SideFX will fix it.
User Avatar
Member
8 posts
Joined: April 2017
Offline
Yeah I hope so too.
This is quiet annoying and time consuming for no reason.

Do you mean that the workaround is to generate a custom mask with the guide mask node?
and give it the attribute name “whitehair” as well?
(or simply a attribute create node? initializing that attribute, therefore forcing the cook?)
User Avatar
Member
12 posts
Joined: July 2018
Offline
This issue is still present in Houdini 17.5 and I can confirm that if we add and attribute create before with the same name “whitehair (class Primitive and type Integer) with a default value of 0 and, then the white hair mask works!

Hopefully this will get fixed in a next release…
  • Quick Links