So it's possible to copy geometry via VEX as demonstrated in this post
https://forums.odforce.net/topic/29379-duplicate-objects-with-vex/?do=fi… [forums.odforce.net]
But what if you also need to copy the geometry attributes, shaders etc as well? Is this also doable via VEX?
Checking documentation I think I would need to use addvertexattrib but can't find a working example http://www.sidefx.com/docs/houdini/vex/functions/addvertexattrib.html [www.sidefx.com]

