driven attributes witn anim noise in vellum

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Hi all,

I'm working trying to get some skin teraing with vellum, and i used animated noise to drive the breakthresdholdscale attribute of the vellum weld points constrains, but when this noise pass by the solver, the solver only keeps the info of the first frame.

so my questions is

How to update an attribute based on time in the vellum solver?.

Thank you.
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