UV Layout

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Hi! Im working on a simple procedural geometry. And I have created 3 groups based on primitive normals. And I want to be able to layout the uv´s automatically based on groups. Say that group1 gets 1/4 of the uv space and group 2 gets 1/4 and group3 gets the rest. In other word each group gets assigned uvspace.

In Maya there is a command named UvLayout that has a couple of options. One being that it takes the uv pieces, scale them uniformly and move them in 0-1 in uv space.

Are there any such function/operator in Houdini?


I was thinking of bumping this thread from Jason in 2004 but its from version 7 Early Access forums so its locked.

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2954&highlight=layout [sidefx.com]

Was it ever RFE´d?
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You could use uvunwrap on each group and in between each one use a uvtexture sop to scale the uv's in the range you want.
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Thank you Simon I have totally missed the Modify Source option in UVTexture SOP.

However I can still see some sort of UVLayout operator useful. Of course I can do it manually but its something that organizes the pieces fast, and having it procedural would be beautiful. Perhaps that is something that can be written in VEX.
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You could easily build a little asset to do that, all it needs to know is the number of sections and then a few very basic expressions would do the rest.
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