Hi! Im working on a simple procedural geometry. And I have created 3 groups based on primitive normals. And I want to be able to layout the uv´s automatically based on groups. Say that group1 gets 1/4 of the uv space and group 2 gets 1/4 and group3 gets the rest. In other word each group gets assigned uvspace.
In Maya there is a command named UvLayout that has a couple of options. One being that it takes the uv pieces, scale them uniformly and move them in 0-1 in uv space.
Are there any such function/operator in Houdini?
I was thinking of bumping this thread from Jason in 2004 but its from version 7 Early Access forums so its locked.
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=2954&highlight=layout [sidefx.com]
Was it ever RFE´d?
UV Layout
4278 3 1- Mikael_Amion
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- Simon
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- Mikael_Amion
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Thank you Simon I have totally missed the Modify Source option in UVTexture SOP.
However I can still see some sort of UVLayout operator useful. Of course I can do it manually but its something that organizes the pieces fast, and having it procedural would be beautiful. Perhaps that is something that can be written in VEX.
However I can still see some sort of UVLayout operator useful. Of course I can do it manually but its something that organizes the pieces fast, and having it procedural would be beautiful. Perhaps that is something that can be written in VEX.
- Simon
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