Stopping pop fluids movments

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Hello I'm wondering how to stop pop fluids from moving after the sim has collided with an object.
I have tried grouping, drag, killing its velocity and force, stop on collision, enabled auto sleep. It seems that it will not stop the pop fluid node from updating the point positions even if it taken out of the pop fluid group. It's driving me quite insane. Any pointers would be much appreciated. Thanks in advanced! Attached is a simple scene that has pop fluids.

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Edited by Kjell Strode - Feb. 19, 2019 12:13:19

Attachments:
pop_fluid.hipnc (256.3 KB)

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Tick the Add hit Attributes and response “stick”.

Or in an advanced way, for example you want the particle hit then dead by adding pop wrangle with something like these:
if(i@hitnum>0){ 
i@dead=1;
}

Here is a cheat sheet for your reference to play with.
http://mrkunz.com/blog/08_22_2018_VEX_Wrangle_Cheat_Sheet.html [mrkunz.com]
https://vimeo.com/jacyslin [vimeo.com]
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