Easy Procedural Grid Array? Like a 3x3x3 LED Cube

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Is there an easy way to get a cube with interior divisions? I want to be able to get points from them so I could get points like on a LED Cube.

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box with divisions 3*3*3
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Jim Rutherford
box with divisions 3*3*3

But I will not get any points inside the cube. Where I circled.
Edited by animationalex - March 15, 2019 15:21:12

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try 2x2
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sorry..should have said 2*2*2 divisions….should look like this…make sure you use a polygon cube…I think you used a nurb.
Edited by Jim Rutherford - March 15, 2019 16:05:29

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Jim Rutherford
sorry..should have said 2*2*2 divisions….should look like this…make sure you use a polygon cube…I think you used a nurb.

Ah, got it. Thanks so much!
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Is there a way to put faces on the edges? I want to cut up geometry into cubes with Boolean Fracture.
Edited by Brian L - March 19, 2019 13:36:30
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Not really, the layout of those primitives are a bunch of straight line segments, not squares ready to be filled in.

Here's an alternative approach of copying grids to lines, might be useful.

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Not really, the layout of those primitives are a bunch of straight line segments, not squares ready to be filled in.

Here's an alternative approach of copying grids to lines, might be useful.
Thank you. This works great. I was doing something similar with MOPS Instancer, but this is much more elegant and I'm assuming ‘cheaper’ because it's using low level nodes.
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Mmmmmaybe more efficient, but not enough to worry about. Plus mops has all the cool features for modifying and animating your instances, my one is pretty spartan!
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