Easy Procedural Grid Array? Like a 3x3x3 LED Cube
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March 15, 2019 1:58 p.m.
Is there an easy way to get a cube with interior divisions? I want to be able to get points from them so I could get points like on a LED Cube.
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0001-3d-editable-cube-diagram-5.jpg (89.4 KB)
hqdefault.jpg (33.4 KB)
March 15, 2019 2:08 p.m.
box with divisions 3*3*3
March 15, 2019 3:20 p.m.
Jim Rutherford box with divisions 3*3*3But I will not get any points inside the cube. Where I circled.
Edited by animationalex - March 15, 2019 15:21:12
Attachments:
here.jpg (262.8 KB)
March 15, 2019 4 p.m.
sorry..should have said 2*2*2 divisions….should look like this…make sure you use a polygon cube…I think you used a nurb.
Edited by Jim Rutherford - March 15, 2019 16:05:29
Attachments:
box.jpg (117.9 KB)
March 15, 2019 4:21 p.m.
Jim Rutherford sorry..should have said 2*2*2 divisions….should look like this…make sure you use a polygon cube…I think you used a nurb.Ah, got it. Thanks so much!
Brian L
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March 18, 2019 12:58 p.m.
Is there a way to put faces on the edges? I want to cut up geometry into cubes with Boolean Fracture.
Edited by Brian L - March 19, 2019 13:36:30
mestela
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March 20, 2019 8:31 a.m.
Not really, the layout of those primitives are a bunch of straight line segments, not squares ready to be filled in. Here's an alternative approach of copying grids to lines, might be useful.
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slicing_box.hip (72.4 KB)
Brian L
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March 20, 2019 11:11 a.m.
mestela Not really, the layout of those primitives are a bunch of straight line segments, not squares ready to be filled in. Here's an alternative approach of copying grids to lines, might be useful.Thank you. This works great. I was doing something similar with MOPS Instancer, but this is much more elegant and I'm assuming ‘cheaper’ because it's using low level nodes.
mestela
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March 21, 2019 7:09 a.m.
Mmmmmaybe more efficient, but not enough to worry about. Plus mops has all the cool features for modifying and animating your instances, my one is pretty spartan!