I use heightfield_patch node to update part of a heightfield.
The problem is that heightfield_1 size is 2017, other heightfield size is 1009.
Houdini use the 1009
heightfield to update the whole 2017 heightfield, how to just update part of the 2017 heightfiled?
How to partly update a heightfield?
1607 2 1- ChenA
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- dpernuit
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Hi,
I tried to reproduce that issue but couldnt, what version are you using?
Could you give us a little more details on what you're trying to do?
If I understood correctly, Heightfield1 is 2017x2017, and the right hand heightfield from UE4 is 1009x1009.
What about the metric size of both terrain ?
This is what I end up with if I try with a setup similar to yours:
I tried to reproduce that issue but couldnt, what version are you using?
Could you give us a little more details on what you're trying to do?
If I understood correctly, Heightfield1 is 2017x2017, and the right hand heightfield from UE4 is 1009x1009.
What about the metric size of both terrain ?
This is what I end up with if I try with a setup similar to yours:
Edited by dpernuit - March 15, 2019 11:09:20
- ChenA
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- Joined: July 2018
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Create a heightfield on houdini works well.
This will just happen with the heightfield from ue4.
I want to update a tile of the whole terrain to houdini and recreate the layer info, then export it to ue4 again.
2017 and 1009 is just ue4 terrain size, unit is meter.
I just don't want to update the whole terrain, because the whole terrain maybe very big.
And if i can just update part of the heightfield, the whole terrain be edit by many people simultaneously.
This will just happen with the heightfield from ue4.
I want to update a tile of the whole terrain to houdini and recreate the layer info, then export it to ue4 again.
2017 and 1009 is just ue4 terrain size, unit is meter.
I just don't want to update the whole terrain, because the whole terrain maybe very big.
And if i can just update part of the heightfield, the whole terrain be edit by many people simultaneously.
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