I need a way to mask by color ID (splatmap) from one texture. I have 8 colors (red, green, blue, cyan, magenta, yellow, black, white). I need to perform a mask based on these colors… same way as software SUBSTANCE PAINTER makes with color ID.
For the moment I tried with a Cop2Net (composite network with chromakey, colorcorrect, levels, etc) with no luck.
¿¿Any ideas on how to only mask an specific color??
Thanks in advance.
Heightfield Mask by Color ID _ SOP
1406 0 2- bhb
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