I'm trying to go from line segments to a poly mesh surface for a dynamic weaving Entagma tutorial.
http://www.entagma.com/pbd-dynamic-weave/ [www.entagma.com]
It's not part of the tutorial, I just need to find a way to take the dynamic animation and apply a quad/tri poly mesh on the same surface of animated lines coming out of a popnet.
Can someone point me in the right direction? Sorry again, still learning!

