Please excuse my ignorance if this is simpler than I realize or harder. I did some searching but I'm not exactly sure what to search for.
I'm trying to go from line segments to a poly mesh surface for a dynamic weaving Entagma tutorial.
http://www.entagma.com/pbd-dynamic-weave/ [www.entagma.com]
It's not part of the tutorial, I just need to find a way to take the dynamic animation and apply a quad/tri poly mesh on the same surface of animated lines coming out of a popnet.
Can someone point me in the right direction? Sorry again, still learning!
Converting from lines to mesh surface
3922 1 2- aekorps
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- Konstantin Magnus
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Hi aekorps,
a rather simple way would be to pull each point of a grid to the height of its nearest reference point. Attribute blur is used then to smooth out the stepping (see attachment).
If you have to ensure the grid is running through all reference points more exactly you might look into multivariate interpolation:
https://forums.odforce.net/topic/41045-create-a-landscape-from-irregular-points-using-multivariate-interpolation/ [forums.odforce.net]
a rather simple way would be to pull each point of a grid to the height of its nearest reference point. Attribute blur is used then to smooth out the stepping (see attachment).
If you have to ensure the grid is running through all reference points more exactly you might look into multivariate interpolation:
https://forums.odforce.net/topic/41045-create-a-landscape-from-irregular-points-using-multivariate-interpolation/ [forums.odforce.net]
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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