GameDev PBR shader issues in viewport display?

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Hi everyone,

First of all sorry for posting also in here, I posted the same message in the Indie channel but I thought that the Technical discussions one has more “traffic” so maybe someone can help me with this issue.

Has anyone managed to get the GameDev PBR shader working properly? It's a bit of a miss and match the way roughness reacts and it's not showing properly as it's showing in Substance Painter or Unreal 4 for example.
When I assign the roughness texture, the values are way off (tried changing the Roughness slider) and I can't seem to get it to look as it's supposed to. Tried also using the GameDev Quick Material and the Principled Shader but they react the same. Oh, and every time I'm using the GameDev PBR Shader, I'm getting the same error “Bad parameter reference: “reflecttint” in parameter /obj/matnet1/mat_gamedev_shader1/specular_tint. ”

And also, the normal map seems it's not calculated properly (I flipped the Y value ofc), in evey other application the normal map looks ok but in Houdini I'm getting some areas of the model that only by flipping the X value fixes them but then all the other areas are messed up.

Can anyone help me, please, with this issue?
Thank you
Edited by azeroc - April 20, 2019 19:04:15
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