Houdini Consistent Crashes

   2869   3   1
User Avatar
Member
1 posts
Joined: April 2019
Offline
Hi, so i recently decided to tryout houdini and i downloaded Houdini Apprentice.

Unfortunately i am not able to work in it at all, since everytime geometry is added it crashes within a minute. If the geometry is subdivided into higher polycounts it crashes sooner.

Additionally if i try to do any sort of Snapping (even if its just a curve i created after program startup) it crashes immediatly.

The crashes are of a : ‘Houdini is not responding’ kind, so it does not produce any sort of report or log in the temp folder.

I have tried to work with many production builds, from the latest 16.5 down to 14.0.1006, including the 32bit of 14.0.1006. it always crashes consistently.

I am “running” Houdini on

Windows 10, 64bit (updated to 1803 and also tried with 1703) i7 4790k, Firepro v4900 (1gb) (latest drivers), 16gb RAM

Is there anything i can do to make it workable? Do you know of any solutions to this problem? I tried posting to the forums but they have not approved of my post, and i did file a bug report to no response yet.

I understand my GPU is 1gb under the minimum recommended, but the v4900 is on the list of GPUs that are supposed to be working with houdini.

Thank you for reading, i hope you know of some solution to my problem
User Avatar
Staff
2496 posts
Joined: Sept. 2007
Offline
1gb cards are definitely not supported. I didn't see it on our supported graphics card page but if you could point out exactly where you saw that card listed I'll correct that error.
Chris McSpurren
Senior Quality Assurance Specialist
SideFX
User Avatar
Member
806 posts
Joined: Oct. 2016
Offline
To add to what Mr. McSpurren said: You won't have much fun with 2GB GPUs either. I am running an RTX2080 with 8GB and can easily drive Houdini into a wall (because my jobs require me to work with today's resolutions, i.e. around the 100 million polygons).

Consider upgrading your RAM, too. 16GB is OK to do some simple tests for sure, but if you are doing heavy calculations, remeshing etc., it can get tight (examples: Skype eats up 600MB here, Chrome easily touches 800-1000MB - that's just two applications. Windows itself is “hungry” like the next dog - 16GB for a 3d system just sounds very, very, VERY basic).
Again, for running simple tests it should be fine.

There are massive issues with FBX based geometry in Houdini (I filed several bug reports over the years, unfortunately, it isn't really all to blame on Houdini, most FBX libraries aren't “nice to your sister”), so wherever possible, convert geometry and rig and what you need to native data (using a file node to write stuff out) and get rid of the FBX nodes ASAP.

Marc
Edited by malbrecht - April 29, 2019 14:20:41
---
Out of here. Being called a dick after having supported Houdini users for years is over my paygrade.
I will work for money, but NOT for "you have to provide people with free products" Indie-artists.
Good bye.
https://www.marc-albrecht.de [www.marc-albrecht.de]
User Avatar
Member
5 posts
Joined: Nov. 2013
Offline
Hi there,
I am having the same issue, I am running H17.5.229 Indie Win 10 with 2 1080ti and 128 Gig of RAM and I crash pretty consistently when running Flip operation on small scale, AKA perfume bottle scale and some FLIP dropping viscous liquid on top of it.
I crash easy 6 times a day since .229

Tanguy
To find me, follow the light
  • Quick Links