Using the condensation shelf tool what controls the ‘ballooning’ of the fluid from taking over the object. My object gets engulfed very quickly when all I want is well defined droplets?
EDIT: So just quickly playing with a new scene I'm guessing it's related to scale. What can I do to work at a much lower scale? Scaling up the geometry fixes my problem of the ballooning, but is it possible to work at a lower scale and not have to crunch more in sim time?
Condensation Shelf Tool - quick question hopefully
565 0 0- Cigoler
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