OGL roughness problem

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Hi,

I recently started playing around with creating a custom material builder for Redshift, to be able to get some real-time feedback on my materials inside houdini's viewport, but I'm a bit stuck on the roughness parameter, with the ogl_rough tag.
It seems to do the exact inverse of what I would expect from it, so a value of 1 produces sharp polished-metal-like reflections, while a value of 0 diffuses the reflections in the viewport to a point, ehre the model seems completely rough almost to the point of not having reflections at all.

Did anyone come across this as well?

Thanks in advance.
Cheers,
Ivan
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