Hello! I am trying to import a cached rbd sim to UE4 as an animated fbx, but when I import it to UE4 it says the fbx “has no animation data”. When importing to unreal, it does detect the start and end frames correctly (and auto selects skeleton mesh as it should) and create an animation asset but it does not play the animation, only the first frame. I am using Houdini 17.5 and Unreal 4.22
I have attached a simple example file, I am using the gamedev tool rbd to fbx in the out context to write out the fbx
Not entirely sure if the issue is on the Houdini side or the Unreal side, any help would be appreciated!
FBX to UE4 no animation data
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- dannyfx
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