Currently I'm making Auto-Texturing system by mixing Substance Designer.
First, I tried to use baked textures from SD(3DPosition, World Space Normal), but the texture was too bad to use for our pipeline.
So I tried to make vertex color with BBox and vertex normal to make vertext color.
Then render it into 2 textures.
I know I can use bake texture node in GameDev Tool-Kit, but I have tons of meshes to bake because I'm working in heavy industry right now. Therefore, what I tried is that bring a mesh with $F in the name, bake frame 1 to a specific frame that I choose, then render the textures of the meshes.
Is there any way to help this situation?
Can I render my custom attribute to texture?
1041 0 1- Escatra
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