Using an animatable effector to create concave geometry deformations

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Hi All,

I have been using the cookie sop with an output of “keep inside A, keep outside B” to create concave cutaways in geometry “B”. I want to be able to animate the shape and location of geometry “A” but when I do it tends to cause faces to flip/break. The point IDs and numpt are effected by the boolean, which is not ideal.

I would like to achieve the same effect by using “A” to deform the surface of “B” in much the same way, but without modifying the point ID's or NUMPT of “B”.

Ive played around a bit with the magnet sop, using it to scale points. But that has only only been useful for creating dimples in the surface. I want those dimples to begin to close around the effector as it moves deeper into the surface.
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