Hello! I got the height map to import easily from Houdini into UE4 but I can not for the life of me get the materials to carry to UE4. Almost all the tutorials I see only bring in the geo and there's never any material on it. I'm sure it's easy but I'm at a loss, any help would be appreciated.
Thanks!
Terrain HeightMap Material
2199 2 0- NotSure
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- dpernuit
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Hi,
Do you happen to be using erosion or other time dependant nodes?
If that's the case, then you should use a timeshift to set the desired frame, as the plugin doesnt change $F.
I've explained this in the docs here [www.sidefx.com].
Another possible thing, is that if your masks/layers are flat (one constant value), unreal will remove them.
Do you happen to be using erosion or other time dependant nodes?
If that's the case, then you should use a timeshift to set the desired frame, as the plugin doesnt change $F.
I've explained this in the docs here [www.sidefx.com].
Another possible thing, is that if your masks/layers are flat (one constant value), unreal will remove them.
- NotSure
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- Joined: July 2017
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