Hey there,
I'm trying to replicate this setup:
Liquid Sphere
Based on my scene, I have a sphere and the particles are generated from it with iso offset and particles from volume.
Within FLIP, I tried to control the velocity with pop forces (POP force, pop attract and pop axis force) and got somewhat of a swirly motion but the in the reference video, towards the end you can see the fluid is ground around a torus like motion and the shape as well
Any pointers on achieving this?
HIP file attached included.
Thanks!