Houdini Heightfield Project UE4

   1319   0   0
User Avatar
Member
9 posts
Joined: Aug. 2019
Offline
Hello!

So i've been trying to import terrain generation tool inside UE4 with a static mesh as a input. The idea is simple - plug in static mesh, which get's projected on heightfield - then noise gets applied, etc. The problem is - every time I project the mesh (had to scale it down by 100 after exported from UE4) it works fine in Houdini but absolutely refuses to work in Unreal.

Mesh in -> Scale down by 100 -> Project -> Scale heightfield by 100.

Every time I cook the asset - i just get flat terrain. I tried scaling it at least by half (it get's super heavy and laggy instantly) and then I can see projected mesh (tiny dot in the middle of terrain). So it's a scaling issue.

Did anybody else had same problem?
  • Quick Links