Hello!
So i've been trying to import terrain generation tool inside UE4 with a static mesh as a input. The idea is simple - plug in static mesh, which get's projected on heightfield - then noise gets applied, etc. The problem is - every time I project the mesh (had to scale it down by 100 after exported from UE4) it works fine in Houdini but absolutely refuses to work in Unreal.
Mesh in -> Scale down by 100 -> Project -> Scale heightfield by 100.
Every time I cook the asset - i just get flat terrain. I tried scaling it at least by half (it get's super heavy and laggy instantly) and then I can see projected mesh (tiny dot in the middle of terrain). So it's a scaling issue.
Did anybody else had same problem?
Houdini Heightfield Project UE4
1319 0 0- Sharur
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