Stretching UV issue

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Hi, I have a grid where I am stretching one end outward. I'd expect the UVs to properly align with the point deformation I applied, but in stead they align per triangle. Nurbs gives me the intended result, but I need the polygon version to work. Any solutions for this?




Much thanks!

Attachments:
uv_stretch.jpg (54.8 KB)
nurbs.jpg (67.7 KB)

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The Rest Position sop should help, in such cases I think.
https://www.sidefx.com/docs/houdini/nodes/sop/rest.html [www.sidefx.com]
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That would help if I was rendering out of Houdini, but I'll be exporting the geometry to unreal. So I'm looking for a solution to realign the uv.
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