Camera angle/rotation

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Hi,
Is there an easy way to get the rotation value of a camera when using a constraint (look at)? The camera moves (translation values) but rotation values do not change.
Best wishes,
Thomas
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Nope. I've been criticizing this years ago. Using the Lookat constraint to build a target camera is pointless because of this limitation. You can't dolly in on your target because the object coordinate system is not aligned.
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The rotation is available to downstream nodes as the ‘r’ channel in your constraint network.
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