Hey!
I'm currently on/off working on a static scheduler. Since this is not the preferred method, there's very little information out there. But some renderfarms do not have the functionality to support dynamic graphs in a sustainable manner, so it may be necessary.
I want to use this thread to communicate couple of things that are not clear from the documentation/local scheduler scripts. Other people may find this useful in the future, too.
Thanks!
PDG Static scheduling
1481 2 1- shadesoforange
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Manuel Köster - Senior Technical Artist @Remedy Entertainment
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
- shadesoforange
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First question! When I am cooking a graph statically the entire graph gets sent off to the scheduler to deal with and it waits for all the workitems to be reported as finished.
How and where should be reported back to PDG that certain workitems are now finished?
In the default pythonscheduler the onSchedule Callback features this code:
but the onScheduleStatic only features
Which emphasies the issue I have.
Thanks!
How and where should be reported back to PDG that certain workitems are now finished?
In the default pythonscheduler the onSchedule Callback features this code:
return pdg.scheduleResult.CookSucceeded
but the onScheduleStatic only features
return
Which emphasies the issue I have.
Thanks!
Manuel Köster - Senior Technical Artist @Remedy Entertainment
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
- chrisgreb
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