Unity Universal Render Pipeline doesn't work

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Hello,

I try to test Houdini Engine with Unity 2019.3b8, but found Houdini shaders don't work when Unity project was created as Universal Render Pipeline (URP). If I use unity_material everything looks OK (actually because it utilizes native Unity materials). But whenever Houdini Engine use Houdini shaders - materials are broken.
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yep, same here. Have the daily build 17.5.446 and unity3d 2019.3.0b12 installed for the really nice pdg tutorial from indie-pixel.
when i load a simple hda in a normal 3d unity3d project it works, but with urp not
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