Hello everybody,
I made a high-res character in ZBrush and created UVs and a Normal map for it there. I then exported the low-res version into Houdini and I was trying to apply the Normal map to it, but it doesn't wrap up properly onto the character. I am simply applying a principled shader to the object and loading the Normal map, do you know if I need to do something else?
(I haven't seen any tutorial explaining how to do this without baking the mesh using the game asset, but I don't think it is necessary if I already have the normal map, please correct me if I am wrong).
Thank you for your time
Applying a Normal Map to a Character
480 0 0- MariaJ
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