Hiya,
I'm working on a lava splash texture for a computer games.
The way I generate the splash is I have an object colliding with the surface while it is spinning. The way I do is I have a Rigid Body Dynamic object.
However with the rigid body object I lack control. For example I want to shrink the colliding object or delete it after a few frames. I would also like to control the scale or rotation directly by hand. The reason is that I want to quickly grow the object to create an explosion.
What would be the best way to achieve this?
I'm currently testing using a static object and animate it. This seems to work if I enable velocity on the collisionsource node, but maybe it is not the best way?
Andreas
Problems with collisions with lava
883 1 0- AndreasOberg
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- AndreasOberg
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- 117 posts
- Joined: Feb. 2015
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