Particle sim and VDB collision

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Hello wizards!

I have encountered a problem. I created a particle sim that is using VDB for collision. However when the VDB collision hits the ground where the particles are located, they start to glitch out.

At frist it though it may have been a viewport error. I rendered a quick test out to see it it was, sadly it was not.

I have attached videos to show what is happening, anyone have a clue how to fix this?




Edited by ChrisarN - March 5, 2020 18:20:00

Attachments:
Popnetwork_error_render.mov (13.7 MB)
Popnetwork_error_mplay.mov (5.0 MB)
popnetwork.png (765.7 KB)
Hnet.com-image.gif (5.8 MB)

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Can you post your HIP file?
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N-G
Can you post your HIP file?

Hello!

I have attached the file. Hopefully you can help me with this issue.

Its under the PARTICLES and “popnet_long”.
Edited by ChrisarN - March 6, 2020 11:57:33

Attachments:
Wall_error.hiplc (1.6 MB)

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Because of particles trapped between your proxy volume and ground, they start to jitter!
displacing your proxy volume a little bit higher will solve your problem.
See attached HIP file.

Attachments:
Wall_error FIXED.hiplc (1.6 MB)

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