UV Overlapping Problem

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Hi Everyone

Does anyone know how to dynamically fix any overlapping UVs

Here is the file: Your text to link here… [drive.google.com]
What I have done is merge several meshes/geometries

Each of the meshes already has its own uv applied, some are using UDIM

But when i use the merge node, all uvs end up merging and overlapping each other

I have attached screenshots of what I mean and also the mesh object itself that is having the problem

Thank you very much
Edited by henrythejedi - March 27, 2020 13:26:41
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I ran a similar issue thread here, but not exactly like what you're seeing:

https://www.sidefx.com/forum/topic/72404/ [www.sidefx.com]


My solution to something like this would be not to merge before using a Material node on each piece of geometry individually first, so that each of your materials link to a specific UV map and not all of them merged together.
>>Kays
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Midphase
I ran a similar issue thread here, but not exactly like what you're seeing:

https://www.sidefx.com/forum/topic/72404/ [www.sidefx.com]


My solution to something like this would be not to merge before using a Material node on each piece of geometry individually first, so that each of your materials link to a specific UV map and not all of them merged together.

Thank you so very much @Midphase

I will follow your thread and try what you suggest there
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