I want to dress some crystals on a terrain. I like to “paint” where I think the crystals should appear.
I use “paint” node to distribute scatter, that work as expect.
however, if I changed the terrain mesh or use a different terrain, I lose the “distribution”, all previous painted points are shifted.
1. I wondering what I can do so my painted point/distribution always stick to the same location?
2. Can I paint texture (projected UV map) in Houdini and have color transfer to points? I assume by projecting UV map on the terrain, I can keep changing terrain mesh while maintaining the color/distribution information.
Thanks for helping me. I also attached my working file in this thread….thank you so much


