Frank Tai
berengar
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Recent Forum Posts
bbox based + rand objects copy along line/curve no overlap Sept. 2, 2020, 1:02 a.m.
I am speechless and thank you both “vusta” & “Aizatulin”
Thanks vusta for letting me know about “align and distribute” fro lab, it is definitely useful.
Aizatulin, omg, what you have in the sample is blow my mind. I was too naive. Thanks for spending time and show me how it can be done, and I have a lot need to digest now, lots of good information and tricks. Amazing, thank you so much!
Thanks vusta for letting me know about “align and distribute” fro lab, it is definitely useful.
Aizatulin, omg, what you have in the sample is blow my mind. I was too naive. Thanks for spending time and show me how it can be done, and I have a lot need to digest now, lots of good information and tricks. Amazing, thank you so much!
bbox based + rand objects copy along line/curve no overlap Sept. 1, 2020, 3:20 p.m.
I want to random copy a few existing models along a line/curve.
The line/curve has to be a fixed distance/length, but the models/bbox size can change.
while copying objects…..I want to use model's bounding box, so I have control of the space between instance 0 and instance 1, and they don't overlap
I use copy-to-point node, but I know think it will work.
for-each-loop, may work, but I not sure how to feed the bbox value back to the “resample” node???? sorry I don't know if this make any sense….
I made a diagram here, hope it explained what Im trying to do…
Thank you very much
The line/curve has to be a fixed distance/length, but the models/bbox size can change.
while copying objects…..I want to use model's bounding box, so I have control of the space between instance 0 and instance 1, and they don't overlap
I use copy-to-point node, but I know think it will work.
for-each-loop, may work, but I not sure how to feed the bbox value back to the “resample” node???? sorry I don't know if this make any sense….
I made a diagram here, hope it explained what Im trying to do…
Thank you very much
Boolean question for modeling (it creates ugly meshes) Aug. 25, 2020, 2:11 p.m.
Hi all,
Im not sure if I done it correctly.
I am modeling a Cul-de-sac terrain and I thought I can use “boolean” to cull out where driveways are.
However, boolean gives me really bad meshes and I have hard time to display/render them properly.
Wondering if you could help me and take a look, I have my .hip file attached.
Also I included a .gif to show you the dirty meshes I produced
thank you very much
Im not sure if I done it correctly.
I am modeling a Cul-de-sac terrain and I thought I can use “boolean” to cull out where driveways are.
However, boolean gives me really bad meshes and I have hard time to display/render them properly.
Wondering if you could help me and take a look, I have my .hip file attached.
Also I included a .gif to show you the dirty meshes I produced
thank you very much