How can I parent an object to an animated mixamo character?

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Hello guys! I'm trying to create some kind of flamethrower effect with an animated character holding a flamethrower this character is downloaded from Mixamo and I don't know how to parent “the flamethrower” to the hands of the character. One of the problems here is that I used a time shift to make the animation slower and this make the parenting of the flamethrower to the bones or some kind of null connected to them impossible. I will provide three images to make this easier.

Thank you!
Edited by Nusmad - April 11, 2020 20:15:14

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I can't help you with the parenting situation, but maybe try using a timewarp, instead of timeshift. It let's you slow down the animation, but gives the option of interpolating between input frames. Creates a smooth result and might help out with your parenting issue.
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hello, the rivet or a fetch node is what you are looking for.
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