Hey!
I've been running through the Solaris LOPS tutorials which are pretty cool!
However, with “Tutorial 5 - FX Dept: FX”, i'm getting results that don't seem to be correct when creating the extract instances LOP node.
When I make this node, the jars all seem to lose their position, and get scattered throughout the scene. I don't know what is driving this scattering at all (it's before applying the SOP modify node which would apply the jitter).
I've even opened up the LOPS_DEMO_FILES/FXLayerRBDsetup.hip - and looking at that, the same thing is happening there (I've attached an image of this).
Is this the way it's meant to work? I don't see how this would be very useful in real world? How would I go about extracting the instances while conserving the position each object had in the input USD?
I am just trying to work out whether it's something i'm doing wrong, it's some weird bug, or whether it's intended. Cheers!
Extract Instances doesn't conserve position?
1674 4 1- mrSmokey
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- npetit
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- mrSmokey
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- npetit
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- 359 posts
- Joined: Feb. 2008
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- mrSmokey
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- 19 posts
- Joined: May 2019
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