How to feed ocean foam particle data to a texture (Redshift)

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I recently started learning Houdini as a long time Maya user, and a Redshift user last week, still finding my way around VEX and all the different features available for ocean simulation. I am looking for a way to translate the particles generated by the ocean foam into a texture i can easily export and feed back into my Redshift material. I haven't found any easy way to bake foam straight to an EXR or other formats, so i wonder if it is possible, and what would be the most cost effective method to accomplish this.


Thanks in advance!
Edited by fabiobasile - May 23, 2020 15:20:10
Fabio Basile - 3D Artist

https://www.behance.net/fabiobasile [www.behance.net]
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